

Although I'm sure there are some guys around that would be happy to share some files to make it a little easier, like myself. But for me, and screwing around with ArmA stuff, Geo Control 2 and 元DT pretty much handles it all. And each app has it's quirks and drawbacks. In this part, we are going to import highfield map, that we generated in the world machine (previous tutorials in this series) and texture, created in Substa.
TERRAGEN VS WORLD MACHINE TRIAL
And while it's not really designed for terrain creation, you can get some pretty wicked base terrains with a fair bit of trial and error.Īll in all, most terrain generation apps are going to have a learning curve. Terragen 2, is actually fairly powerful also, although the learning curve is slightly profound. Ray-Traced Preview The new Ray-Traced Preview (RTP) will revolutionize the way you use Terragen. We’ve raised the bar of photorealism, while giving you new tools to create and explore your scenes more quickly and intuitively than ever before. A little older, but the isoline abilities are pretty awesome. Terragen 4 is faster, more interactive and easier to use. A personal favorite for me is actually GeoControl 2. defining where everything will be like ridges, valleys etc. I do all my mask painting in this app also. And what you see is generally, what you'll get when using the. Although I do not use it for generating my base terrain, it has fairly powerful realtime 3D terrain manipulation tools. Probably the single best tool for doing many things related to the map making process would be 元DT. meh, there are a number of apps as mentioned above and below that are what I would consider much more functional. From my experience in generating terrains for ArmA with it. You tried the demo of World Creator 1 and not World Creator 2 which is completely new - check the videos on our website to see it in action. It's actually a fairly complex app, but relatively easy to learn.


I've used WM2 for other things in the past.
